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Doors of oblivion morrowind
Doors of oblivion morrowind







doors of oblivion morrowind

The damage a weapon does also has a range (ex. If your agility is high, it increases the chance that enemies will miss you as well, so there is a balance to the combat. In early levels, you'll swing and miss alot. To explain what Doomlord meant by 'dice roll': You have to level up your ability with a weapon type to increase your accuracy with it. I've spent literally hundreds of hours playing both, and I can still get immersed in Morrowind in a way that I haven't in any other Elder Scrolls game. Oblivion was good, and is prettier, but Morrowind feels bigger and has more variety (in weapons, spells, enemies, locations. I know you said discussion closed, but I wanted to add my two cents in case others look at this. Morrowin's expansions Bloodmoon and Tribunal are both good. DLC wise the only worthwhile dlc for oblivion is shivering isles. Side quests compared to skyrim have a bit more variety but compared to morrowind are nothing. And story wise the main quest is fairly good but a few parts of it are really annoying and repetative. The setting is fine on its own but when you compare the "generic medieval cities and forests" setting we got to the original(up to morrowind) "roman empire in a tropical jungle" setting its just dull. Oblivion obviously looks better but that's about it. Story is better, setting is better, armor and weapon variety is also bigger than both oblivion and skyrim and the game itself is a lot less buggier than the latter two. Other than the combat morrowind is mountains above oblivion.

doors of oblivion morrowind

If you don't like it there's a mod that makes it like skyrim and oblivion(if your weapon makes contact with the enemy you've hit them).









Doors of oblivion morrowind